Watch this video carefully a second time, and identify five (5) examples of 'shifts' or trends that can have an impact on how individuals behave as a digital citizens.
1. Americans have access to :
- 1 000 000 000 000 web pages
- 65 000 iPhone apps
- 10 500 radio stations
- 5 500 magazines
- 200+ cable tv networks
Online readers: But in the last 5 years, unique readers of online newspapers are up 30 million.
3. Wikipedia launched in 2001. It now features over 13 million articles in more than 200 languages.
4. Among larger U.S. companies 17% have disciplined an employee for violating blog or message board policies.
5. The mobile device will be the world's primary connection tool to the internet in 2020.
Then outline (in @ 400 words) how you believe these behaviours can impact on the need for, and development of, information policy in organisations to address these behaviours. You may wish to explore these from either a user/customer perspective or employee/employer perspective, or a combination of both, and you may wish to consider this task within the specific context of your own library and/or organisation, or you can address this task in general terms.
The need for and development of information policy in schools
Young people today are bombarded with information, or content, coming at them from all areas of their life, the internet, their mobile phone and the more traditional tv, radio and magazines. The information they are receiving is generated by anyone with internet connectivity, including their friends and they are walking around with access to all this information in their pocket.
With the vast volumes of information coming at them, young people need to be taught skills in filtering and evaluating information. They need to be taught critical thinking skills in evaluating the quality of information (Jenkins, Clinton, Purushotma, Robison &Weigel, 2006). It is essential that policy development involves information literacy, digital literacy and digital citizenship.
Mobile phones with internet connectivity enable content to be easily uploaded to the web. The capability of this technology in the hands of teenagers, who often make spilt second decisions, means they can easily upload content before thinking of the consequences and implications for those involved. Issues pertaining to privacy and the disclosure of personal information should be considered in the development of information policy.
Jenkins, et. al. (2006) argues an important goal of media education should be for young people to reflect on the ethical choices they make as contributors to social media and the impact they have on others. Cybersafety created a video called Tagged (Australian Communications and Media Authority, 2011) to highlight to young people the implications of uploading personal and private material online.
The nature and success of wikipedia encourages anyone to contribute and publish content online. The functionality of web 2.0 makes it easy to adapt or reproduce an existing work and many do so with little knowledge or regard for copyright law (The University of Melbourne, 2008). Addressing intellectual property rights, and in particular copyright, should be considered by schools when developing information policy.
Policy development in schools should involve consideration of social networking policies and online behaviours for both staff and students. The inclusion of acceptable use policies should be explicit in detailing both acceptable and unacceptable behaviour for online activity. Policies should also be clear in how negative comments and behaviour will be responded to.
Oxiem (n.d.) identifes the following key items for every policy:
- what is social media and how to use it
- reminders on confidential information
- define who is responsible and identify a main point of contact
- responsibility for what is written online
- identifying oneself as an employee
- what happens if the policy is violated
Australian Communications and Media Authority (2011). Tagged. Melbourne: Commonwealth of Australia. Retrieved from http://www.cybersmart.gov.au/Teens/Games%20and%20videos/tagged.aspx
Jenkins, H., Clinton, K., Purushotma, R., Robison, A. J., & Weigel, M. (2006). Confronting the challenges of participatory culture: Media education for the 21st century. Available http://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF
Oxiem, (n.d.). Social Media Policy for School Districts. [Slideshow] Retrieved from [CSU Interact Material] (2014, February 6) http://interact.csu.edu.au/portal/tool/dd356536-a961-421f-8072-ba3041ffb2e2/print_module.jsf?printModuleId=29393611
The University of Melbourne (2008, May 21). Wikis, Blogs and Web 2.0 Technology. Retrieved from http://www.unimelb.edu.au/copyright

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